Format for race pools (Race:Spawn Weight)
Note: Bandits will only spawn as the following races - Human (70%), Elf, Tribal Elf, Demon, Beastkin Cat, Halfkin Cat, Beastkin Wolf, Halfkin Wolf, Beastkin Bunny, Halfkin Bunny, Taurus, Orc, Goblin (2.5% each)
Moving deeper into a region has the following effects:
- 25% higher awareness required to not be ambushed
- 30% chance for captured slaves to be 1 grade higher
- 20-60% more enemies per encounter (before rounding so you can get 2 enemies instead of 1 if you roll over 50%)
- +25% gear drop rate
- 20% experience bonus
Wimborn
Outskirts (connects to Wimborn, Ancient Forest, Prairie)
Easy Thugs
Spawn Weight: 3
Peasant
Spawn Weight: 2
Easy Bandits
Spawn Weight: 1
Local Races: Human: 12, Taurus: 2, Beastkin/Halfkin Cat: 1
Prairie (connects to Wimborn Outskirts, Gorn Outskirts, Beach by the Ocean)
Easy Bandits
Spawn Weight: 3
Peasant
Spawn Weight: 2
Medium Bandits
Spawn Weight: 2
Easy Slavers
Spawn Weight: 1
Local Races: Orc: 6, Human: 4, Beastkin/Halfkin Cat: 1, Beastkin/Halfkin Bunny: 1
Ancient Forest (connects to Wimborn Outskirts, Shaliq Village, Elven Grove)
Easy Wolves
Spawn Weight: 3
Peasant
Spawn Weight: 2
Solo Bear
Spawn Weight: 1.5
Easy Bandits
Spawn Weight: 1
Easy Thugs
Spawn Weight: 1
Local Races: Human: 10, Elf:2, Beastkin/Halfkin Wolf: 1, Beastkin/Halfkin Bunny: 1
Elven Grove (connects to Ancient Forest & Amberguard)
Easy Wolves
Spawn Weight: 5
Easy Plants
Spawn Weight: 3
Elf Guards
Spawn Weight: 3
Solo Bear
Spawn Weight: 3
Fairy
Spawn Weight: 1
Local Races: Elf: 12, Beastkin/Halfkin Bunny: 2, Beastkin/Halfkin Tanuki: 2, Dark Elf: 1
Far Eerie Woods (connects to Shaliq Village & Marsh)
Easy Plants
Spawn Weight: 5
Hard Wolves
Spawn Weight: 4
Fairy
Spawn Weight: 2
Dryad
Spawn Weight: 2
Local Races: Dryad: 3, Fairy: 2
Snail
Will only appear after unlocking the Hatchery upgrade at the Farm. Requires 200 food to tame.
Gorn
Outskirts (connects to Gorn, Prairie, Mountains)
Easy Wolves
Spawn Weight: 5
Easy Thugs
Spawn Weight: 3
Easy Bandits
Spawn Weight: 3
Peasant
Spawn Weight: 1
Easy Slavers
Spawn Weight: 1
Local Races: Orc: 12, Goblin: 4, Centaur: 1
Mountains (connects to Gorn Outskirts)
Few Cougars
Spawn Weight: 4
Medium Bandits
Spawn Weight: 3
Harpy
Spawn Weight: 2
Medium Slavers
Spawn Weight: 1
Local Races: Orc: 8, Goblin: 4, Gnome: 3, Seraph: 2.5, Centaur: 2, Dragonkin: 1
the Sea (connects to Prairie)
Group of Travelers
Spawn Weight: 5
Group of Oozes
Spawn Weight: 5
Monster Girl
Spawn Weight: 3
Bandit Camp
Spawn Weight: 1
Local Races: Nereid: 3, Lamia: 1, Scylla: 1
Frostford
Outskirts (connects to Frostford, Frostford Clearing and Marsh)
Solo Bear
Spawn Weight: 4
Medium Bandits
Spawn Weight: 2
Easy Thugs
Spawn Weight: 2
Peasant
Spawn Weight: 2
Group of Travelers
Spawn Weight: 1.5
Local Races: Beastkin Wolf: 6, Halfkin Wolf: 6, Human: 5, Beastkin Cat: 2, Halfkin Cat: 2, Beastkin Fox: 1, Halfkin Fox: 1
Marsh (connects to Frostford Outskirts & Far Eerie Woods)
Solo Spider
Spawn Weight: 5
Ooze Group
Spawn Weight: 2
Bandit Camp
Spawn Weight: 1
Monster Girl
Spawn Weight: 1
Local Races: Demon: 5, Lamia: 2, Slime: 2, Arachna: 1
Amberguard
Amber Road (connects to Amberguard & Cliff Entrance)
Easy Direwolves
Spawn Weight: 5
Hard Wolves
Spawn Weight: 3
Elf Guards
Spawn Weight: 3
Solo Bear
Spawn Weight: 1
Local Races: Elf: 100
Underground Tunnels (connects to Cliff Entrance & Underground Ruins)
Mutant
Spawn Weight: 1
Small Troglodytes
Spawn Weight: 1
Group of Oozes
Spawn Weight: 1
Solo Spider
Spawn Weight: 1
Local Races: N/A
Underground Ruins (connects to Underground Tunnels & Underground Hall)
Group of Spiders
Spawn Weight: 5
Large Troglodytes
Spawn Weight: 5
Small Troglodytes
Spawn Weight: 4
Mutant
Spawn Weight: 4
Gem Beetles
Spawn Weight: 1
Local Races: N/A