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Race Racial Trait STR AGI MAG END Total
Arachna Hunting is 30% more effective. (applied before weight limit) 4 4 5 4 17
Beastkin Bunny Prostitution related assignment cause only half stress. (imprecise, it's not always half but even when it's not it's still close enough) 3 5 3 3 14
Beastkin Cat Increased dodge chance. * 4 6 3 3 16
Beastkin Fox Escort assignment is 20% more effective. (+20% Gold) 4 5 4 3 16
Beastkin Tanuki Store assignments more effective. (same as Merchant specialisation, stacks) 4 4 4 4 16
Beastkin Wolf Detection bonus, Combat Power increased by 3. (only +3 attack) 5 5 2 4 16
Centaur +40 max energy (works for MC as well) 5 5 3 5 18
Dark Elf

Temporal effects from potions and spells last longer. (as of 0.5.23c no longer has Drow's trait as well)

4 5 3 4 16
Demon Laboratory modifications are cheaper when performed on the demon. 5 4 4 3 16
Dragonkin Strength is increased. (but not for main character) 6 4 5 5 20
Drow Sexual actions give 20% more mana. (Fixed in 0.5.23c) ** 4 5 6 3 18
Dryad Forage is 40% more effective. (applied before weight limit) 3 4 5 4 16
Elf Preferred sex role based on confidence level.(when day ends confidence overwrites assertiveness.) 3 5 4 3 15
Fairy Build-up stress dissipates twice as fast. (basic "dissipation" is 5-10, for fairy it is 10-20) 2 5 6 2 15
Gnome Studying is twice as effective. 3 3 5 3 14
Goblin Pregnancy progresses a lot quicker. (-50% duration, 2 days away for birth instead of 3) 3 5 3 3 14
Harpy Egg laying is more effective. (+20% eggs) 4 5 3 3 15
Human Punishment expectations and praise last twice as long. (no effect) 5 3 2 4 14
Lamia Elongated Tongue. (lab mod, 15% prostitution bonus) 4 5 4 4 17
Nereid Entertainment is 25% more effective. (+25% gold) 3 5 5 3 16
Orc Wounds heal quicker. (+15% of Max Health per turn) 6 3 1 5 15
Scylla Cooking is more effective. (-1 food consumption) *** 5 4 5 4 18
Seraph +4 Speed in combat. 4 5 3 3 15
Slime Can't be modified in the lab, toxicity is nullified every day. 4 6 3 3 16
Taurus Milking is more effective. (+20% milk) 5 3 2 6 16

Note: Half-kin species share stats and traits with the full beast-kin varieties.

Also note, that some effects that affect slaves also affect the main character. Things like foraging efficiency don't apply for obvious reasons, but things like speed in combat DO. (The ones I can confirm are wolf, cat, seraph and centaur.)

* Actual effect is that it multiplies opposing accuracy by 0.9. So cats avoid 10% of what would be a hit for all hits with accuracy within 100. (and don't actually get any advantage against accuracy of 111.(1) or more)

It's probably worth noting that the additive 10%-16% evasion granted by seraph's +4 speed is almost always more than what you get from the cat's bonus. And then there's the fact that seraphs get a bonus to both hit AND accuracy from their added speed, while cat's bonus is only defensive.

** The calculation of mana gain involves greatly diminishing returns (as a result of which mana gain completely halts at around 150 mana) which make drow's mana bonus practically insignificant.

*** Cook reduces food consumption per person from the base of 10, to no less than 3. You get 1 point of reduction per 2 agi and 1 per 40 wit. Chef being a scylla grants an additional 1 point reduction. Note however that scylla's agi potential is only 4, as such a fully trained cook of any race with agility potential of 6 can, cook just as well as a fully trained scylla.

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