Abilities are skills that can be learned to be used in combat along with Spells.
Unlocking an ability for yourself does not cost gold while spells do.
Unlocked abilities and spells can be taught to slaves using gold if they fulfill the Learning Requirements.
Ability |
Learning Requirements | Cooldown | Game Description | Teaching cost | Additional notes |
---|---|---|---|---|---|
Heavy strike |
Level - 3 Strength - 2 | 3 Turns | A slow yet powerful attack. | 250 Gold | * |
Mind blast |
Level - 2 Magic - 1 | 2 Turns |
Deals damage to single target enemy based on your Magic Affinity. | 100 Gold | Uses 3 Mana |
Debilitate |
Level - 1 Agility - 1 | 2 Turns |
Light attack aimed to slow enemy down. | 100 Gold | * |
Leeching Strike |
Level - 4 Agility - 3 Magic - 2 | 5 Turns |
Mana infused attack which restores health based on dealt damage. | 300 Gold |
Although implied to use mana, Does not actually use mana during combat. This could be a bug. Tested Version: 0.5.3.4a |
Acid spit |
Level - 4 Magic - 4 | 4 Turns |
Deals damage to single target enemy and reduces armor. Effect grows with Magic Affinity. | 200 Gold | Uses 4 Mana |
Aimed strike |
Level - 2 Agility - 2 | 4 Turns |
Powerful, quick strike ignoring target's armor. | 250 Gold | * |